The KEISEN routine allows to draw a line in a Japanese character-based program. It invokes KEISEN1 or KEISEN2 depending on the value of iscobol.keisen.method.
01 KEISEN.Use this structure if you set iscobol.keisen.method to 1 or you didn’t set the property to any value. Refer to KEISEN1 documentation for details about the meaning of these data items. 01 KEISEN2.Use this structure if you set iscobol.keisen.method to 2. Refer to KEISEN2 documentation for details about the meaning of these data items.returnCode can be any signed numeric data item and provides additional information:
Example - Draw a rectangle with KAISEN1 or KAISEN2
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